It is clear to everyone that almost does not count when disassembling solitaire. However, the player clearly counted on counter-guarantees, namely that the game time can also not almost end. However, this is exactly what happened in this game. Pay attention to the ending. A full house about the end of the game appeared on the game table at the remaining time of 01: 11 on the timer board. At the same time, there were still options for rearranging the cards on the table. True, it can't be said that solitaire converged, because the remaining opportunities did not give a chance to win, but still.

So, the wrongness of solitaire is cutting off the player's playing time. And who knows if the next game won't end 2, 3 or more minutes before the timer expires... We must keep this in mind. However, Crescent Moon - solitaire itself is not easy, you can even say-complex, and it converges extremely rarely. This is due, among other things, to the small number of available shuffles of cards in the columns. Look, the player clearly did not have enough opportunity to shuffle the remaining cards on the table a couple more times. Also, significantly complicating the disassembly process is the lack of the ability to occupy the vacant columns with maps.

In summary, even if you are a solitaire pro, the Crescent Moon is unlikely to often give you a sense of victory. But this solitaire game is able to demonstrate whether you are lucky today or not, because much depends on it.

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