RULES AND FEATURES

A computer analog of an interesting board game. The toolkit includes an ordinary chessboard and 24 checkers: 12 white and 12 red. That is, the same set that is used in the classic game of Checkers. Only here the layout of the figures and the goal of the game are very different from the last one.

The initial placement of chips on the board determines the name Corners. See: 12 white checkers and 12 red ones are tightly placed in opposite corners of the board. One color occupies the fields from a1 to d3, the other-from h8 to d6. The goal of the game is to transfer all your checkers to the opponent's corner, and the first one who does this is recognized as the winner. Moves are made in turn. The mechanics of making a move are somewhat different from checkers. The chip can'T move diagonally here, only horizontally or vertically.

Only one piece can be moved in one turn. Since the number of chips between the opponents is the same, it is logical to assume that the one who will go first will win. But no. The advantage arises when the mechanism of jumping over other chips is used correctly. By analogy with eating a piece in ordinary Checkers, a chip here can jump over another, and it does not matter its own or opponent's. The jumped piece remains on the table. The beauty is that you can jump over not only one, but also two or three pieces per turn-as much as possible!

Service information, or rather the game protocol, is kept below the playing field. So, the checkers are placed, and the computer opponent is ready to play. Try to move your pieces to the opponent's corner before they move their pieces to yours.

You can play the game CORNERS online 24 hours a day for free. It is no need to download and install it on your computer, and it is also not required you to be the registered user. Just ckick and enjoy. See also a set of related games below on that you might be interested to look.

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